Software Engineer

Colton

I build things for fun — currently into AI tooling, games, and furniture flipping.

Projects

What I've been building

sawbuck

Active
TypeScript

AI-powered furniture flipping tool — scrape listings, analyze with Claude Vision, generate refinishing plans, and track projects from purchase to sale

UPC-A barcode blind deblurring — original, blurred, and recovered
QR code recovery progression across iterations
Stress test — heavy blur recovery for barcode and QR code

deblurrinator

Active
Python

Blind barcode deblurring experiment using Python

ARsteroids

C++

The classic Asteroids game reimagined with augmented reality

Facet-Demo

JavaScript

React Native recommendation engine for small businesses that uses your on-device contacts to surface businesses trusted by your social network

About

A bit about me

I'm a software engineer who likes building things end-to-end — from designing the architecture down to the last pixel. Most of my professional work lives in TypeScript and Node.js, but I've shipped projects in Python, C#, C++, and whatever else gets the job done.

Outside of work, I gravitate toward projects that scratch a personal itch. Sawbuck came out of getting into furniture flipping and wanting better tools. The game projects were how I originally learned to code — I've been hooked on building things ever since.

When I'm not at a keyboard, you'll probably find me refinishing furniture, playing games, or exploring something new.

Contact

Get in touch

Interested in working together or just want to say hi? Reach out.